Start at the board and prepare your return route
Finishing a board in Invokyr means reaching its center, retrieving the Game Master's soul idol, and returning it to the board for the sealing sequence. Each movement roll rearranges the manor and can introduce a lasting threat. Your progress depends on completing the current objective while keeping enough resources to survive the next one.
The six-sided movement die advances one shared token toward the center. Special dice found during exploration provide separate abilities, including healing, navigation, and crowd control.
Before your first roll, inspect the board, identify the game room's exits, and choose a convenient place to gather spare supplies. In multiplayer, agree on who will roll and how everyone will signal that they are ready.
| Stage | What to do | What it accomplishes |
|---|---|---|
| Movement roll | Roll the movement die in the game room | Advances the shared token and changes the manor |
| Exploration or event | Fulfill the current challenge or recover idols | Works toward the next available roll |
| Return | Bring required items back to the board | Prepares the next progression cycle |
| Board center | Retrieve and return the soul idol | Begins the board's completion sequence |
Treat the game room as a meeting point, but check its approaches for danger. Account for teammates and useful supplies before rolling; the next layout may invalidate your return route.

Gather idols and unlock another movement roll
When the board requires idols, explore the manor and return them to the board to unlock your next movement die. Idols also earn money. Check the displayed requirement before leaving so you know what the current trip needs to accomplish.
The standard idol tiers have these values:
| Idol tier | Value |
|---|---|
| Bronze | $100 |
| Silver | $150 |
| Gold | $200 |
Start with rooms close to the game room, then extend your search as needed. This keeps early return trips manageable and gives you opportunities to bring useful dice back alongside your objective progress.
- Search drawers and other containers for special dice.
- Check exposed tables and boxes for additional supplies.
- Call out idol locations so teammates can coordinate collection.
- Return required idols before pursuing optional loot in distant rooms.
- Reassess your route after every movement roll.
Some idols affect you while carried. Tell teammates if a pickup disrupts movement or visibility, and plan a direct return with it.
If another movement die remains unavailable, reread the current objective. An idol collection requirement and a survival event call for different actions; gathering more loot will not necessarily resolve both.
Choose special dice for the problem ahead
Special dice are single-use tools, so carry a mixture that addresses your immediate risks. Most have five favorable faces and one unfavorable face. A bad result can produce a die-specific drawback or a chaotic effect, making your throwing position important even when the intended ability is helpful.
| Die | Successful effect | Walkthrough use |
|---|---|---|
| Heal | Restores 50 HP to living players in its area; revives dead players there with 10 HP | Recover before another dangerous expedition |
| Resurrect | Revives one random dead player, including someone lost in an earlier layout | Restore a teammate when their body is inaccessible |
| Thread | Creates a rolling thread ball that heads toward the game room | Navigate home, especially during the final event |
| Scanner | Highlights idols, players, and monsters through walls and doors | Locate objectives and assess nearby danger |
| Freeze | Immobilizes the entity struck for several seconds | Create an opportunity to escape a blocked route |
| Rally | Teleports every player to its landing point | Regroup the team at a carefully chosen location |
Keep a Resurrect Die in your inventory when possible. If you die while carrying one, it is consumed to revive you immediately. Throwing it instead can revive a random dead teammate, but its bad result creates a Player Mimic equipped with dice.
A teammate revived by Heal returns with only 10 HP; avoid sending them straight into danger.
Offensive dice also require space. Fire and Storm normally activate after a delay, but their bad results activate immediately. Freeze can ignite the landing area on failure. Throw these with the possibility of a bad result in mind, especially near teammates or a narrow escape route.

Handle each event before rolling again
After a movement roll, listen to the event announcement and read the current objective. The manor has changed, and the new challenge may require exploration, survival, or a specific response. Pause long enough to understand what has become dangerous.
| Situation | Practical response |
|---|---|
| A new monster appears | Identify its behavior and reconsider exposed routes |
| An idol requirement appears | Collect and return idols until the board requirement is satisfied |
| The route home becomes unclear | Use Thread if available and rebuild your understanding of the layout |
| A teammate dies | Consider an area revive with Heal or a random revive with Resurrect |
| A movement roll changes the rooms | Check exits again before committing to the previous route |
Do not assume that reaching another tile removes earlier threats. Movement rolls can introduce monsters that remain active for the rest of the game. Later exploration may therefore involve several hazards at once, even when the newest objective seems straightforward.
The Sandworm makes unnecessary noise particularly costly. Avoid sprinting and listen for its ground-rumble warning. Its ambush deals 70 damage, making a noisy dash especially dangerous when your health is already low.
When the objective is complete, regroup before the next roll. Check health, locate essential dice, and confirm that nobody is still handling an avoidable emergency in the current layout.
Reach the center and complete the final trial
As the shared token approaches the center, prepare for a return journey from deep inside the manor. A Thread Die is especially useful here, and healing or resurrection support can keep a mistake from ending the attempt.
Follow the board-center sequence:
- Reach the center with the shared token. This triggers the final event and teleports the players deeper into the manor.
- Recover the Game Master's soul idol. Make the objective item your priority over optional valuables.
- Find the game room. Use Thread if available, while watching for threats along the route.
- Bring the soul idol back to the board. Keep the carrier's route clear and communicate any obstacles.
- Seal the soul into the board. Complete the required interaction before attempting the spoken finish.
- Say “Invokyr” into your microphone. This completes the described sealing sequence.
If your active objective tells you to bring the board to the altar, carry the board to the indicated altar and follow the remaining prompts. Treat that instruction as an additional objective when it appears; reaching the center alone does not resolve it.
Completing one board and finishing the wider game are separate milestones. Invokyr includes multiple board themes and a Master Board objective. Continue according to the objectives presented after your current board is resolved.
FAQ
Can I follow this invokyr walkthrough solo?
Yes. Invokyr supports one to six players. Solo play uses the same board progression loop, but you must handle collection, navigation, and survival yourself. Make manageable exploration trips and preserve recovery tools when possible.
Why can I not roll the movement die again?
Check the current board objective. You may still need to return required idols or finish an event. Special dice collected around the manor provide abilities; they do not automatically satisfy the condition for another movement roll.
What should I save for the final event?
Prioritize Thread for finding the game room, along with available healing and resurrection support. Scanner can help locate nearby objects and threats. Your remaining inventory should reflect the hazards already active in the run.
Can I revive someone whose body disappeared after a roll?
A successful Resurrect Die can revive a random dead player even if they died in an earlier manor layout. Because the target is random, you cannot rely on it to select a particular teammate when several are dead.
Does reaching the center immediately finish the board?
No. The center triggers the final retrieval sequence. Return the Game Master's soul idol, seal it into the board, and perform the spoken finish. Complete any additional altar objective when the game presents it.

