Start at the board and prepare your return route

Finishing a board in Invokyr means reaching its center, retrieving the Game Master's soul idol, and returning it to the board for the sealing sequence. Each movement roll rearranges the manor and can introduce a lasting threat. Your progress depends on completing the current objective while keeping enough resources to survive the next one.

The six-sided movement die advances one shared token toward the center. Special dice found during exploration provide separate abilities, including healing, navigation, and crowd control.

Before your first roll, inspect the board, identify the game room's exits, and choose a convenient place to gather spare supplies. In multiplayer, agree on who will roll and how everyone will signal that they are ready.

StageWhat to doWhat it accomplishes
Movement rollRoll the movement die in the game roomAdvances the shared token and changes the manor
Exploration or eventFulfill the current challenge or recover idolsWorks toward the next available roll
ReturnBring required items back to the boardPrepares the next progression cycle
Board centerRetrieve and return the soul idolBegins the board's completion sequence

Treat the game room as a meeting point, but check its approaches for danger. Account for teammates and useful supplies before rolling; the next layout may invalidate your return route.

Invokyr screenshot 3
Image: Steam

Gather idols and unlock another movement roll

When the board requires idols, explore the manor and return them to the board to unlock your next movement die. Idols also earn money. Check the displayed requirement before leaving so you know what the current trip needs to accomplish.

The standard idol tiers have these values:

Idol tierValue
Bronze$100
Silver$150
Gold$200

Start with rooms close to the game room, then extend your search as needed. This keeps early return trips manageable and gives you opportunities to bring useful dice back alongside your objective progress.

  • Search drawers and other containers for special dice.
  • Check exposed tables and boxes for additional supplies.
  • Call out idol locations so teammates can coordinate collection.
  • Return required idols before pursuing optional loot in distant rooms.
  • Reassess your route after every movement roll.

Some idols affect you while carried. Tell teammates if a pickup disrupts movement or visibility, and plan a direct return with it.

If another movement die remains unavailable, reread the current objective. An idol collection requirement and a survival event call for different actions; gathering more loot will not necessarily resolve both.

Video: Invokyr gameplay and trailer

Choose special dice for the problem ahead

Special dice are single-use tools, so carry a mixture that addresses your immediate risks. Most have five favorable faces and one unfavorable face. A bad result can produce a die-specific drawback or a chaotic effect, making your throwing position important even when the intended ability is helpful.

DieSuccessful effectWalkthrough use
HealRestores 50 HP to living players in its area; revives dead players there with 10 HPRecover before another dangerous expedition
ResurrectRevives one random dead player, including someone lost in an earlier layoutRestore a teammate when their body is inaccessible
ThreadCreates a rolling thread ball that heads toward the game roomNavigate home, especially during the final event
ScannerHighlights idols, players, and monsters through walls and doorsLocate objectives and assess nearby danger
FreezeImmobilizes the entity struck for several secondsCreate an opportunity to escape a blocked route
RallyTeleports every player to its landing pointRegroup the team at a carefully chosen location

Keep a Resurrect Die in your inventory when possible. If you die while carrying one, it is consumed to revive you immediately. Throwing it instead can revive a random dead teammate, but its bad result creates a Player Mimic equipped with dice.

A teammate revived by Heal returns with only 10 HP; avoid sending them straight into danger.

Offensive dice also require space. Fire and Storm normally activate after a delay, but their bad results activate immediately. Freeze can ignite the landing area on failure. Throw these with the possibility of a bad result in mind, especially near teammates or a narrow escape route.

Invokyr screenshot 4
Image: Steam

Handle each event before rolling again

After a movement roll, listen to the event announcement and read the current objective. The manor has changed, and the new challenge may require exploration, survival, or a specific response. Pause long enough to understand what has become dangerous.

SituationPractical response
A new monster appearsIdentify its behavior and reconsider exposed routes
An idol requirement appearsCollect and return idols until the board requirement is satisfied
The route home becomes unclearUse Thread if available and rebuild your understanding of the layout
A teammate diesConsider an area revive with Heal or a random revive with Resurrect
A movement roll changes the roomsCheck exits again before committing to the previous route

Do not assume that reaching another tile removes earlier threats. Movement rolls can introduce monsters that remain active for the rest of the game. Later exploration may therefore involve several hazards at once, even when the newest objective seems straightforward.

The Sandworm makes unnecessary noise particularly costly. Avoid sprinting and listen for its ground-rumble warning. Its ambush deals 70 damage, making a noisy dash especially dangerous when your health is already low.

When the objective is complete, regroup before the next roll. Check health, locate essential dice, and confirm that nobody is still handling an avoidable emergency in the current layout.

Reach the center and complete the final trial

As the shared token approaches the center, prepare for a return journey from deep inside the manor. A Thread Die is especially useful here, and healing or resurrection support can keep a mistake from ending the attempt.

Follow the board-center sequence:

  1. Reach the center with the shared token. This triggers the final event and teleports the players deeper into the manor.
  2. Recover the Game Master's soul idol. Make the objective item your priority over optional valuables.
  3. Find the game room. Use Thread if available, while watching for threats along the route.
  4. Bring the soul idol back to the board. Keep the carrier's route clear and communicate any obstacles.
  5. Seal the soul into the board. Complete the required interaction before attempting the spoken finish.
  6. Say “Invokyr” into your microphone. This completes the described sealing sequence.

If your active objective tells you to bring the board to the altar, carry the board to the indicated altar and follow the remaining prompts. Treat that instruction as an additional objective when it appears; reaching the center alone does not resolve it.

Completing one board and finishing the wider game are separate milestones. Invokyr includes multiple board themes and a Master Board objective. Continue according to the objectives presented after your current board is resolved.

FAQ

Can I follow this invokyr walkthrough solo?

Yes. Invokyr supports one to six players. Solo play uses the same board progression loop, but you must handle collection, navigation, and survival yourself. Make manageable exploration trips and preserve recovery tools when possible.

Why can I not roll the movement die again?

Check the current board objective. You may still need to return required idols or finish an event. Special dice collected around the manor provide abilities; they do not automatically satisfy the condition for another movement roll.

What should I save for the final event?

Prioritize Thread for finding the game room, along with available healing and resurrection support. Scanner can help locate nearby objects and threats. Your remaining inventory should reflect the hazards already active in the run.

Can I revive someone whose body disappeared after a roll?

A successful Resurrect Die can revive a random dead player even if they died in an earlier manor layout. Because the target is random, you cannot rely on it to select a particular teammate when several are dead.

Does reaching the center immediately finish the board?

No. The center triggers the final retrieval sequence. Return the Game Master's soul idol, seal it into the board, and perform the spoken finish. Complete any additional altar objective when the game presents it.